16099 shaares
2232 results
tagged
videogames
« Motion Twin describes itself as an “anarcho-syndical workers cooperative.” What this means in practical terms is that all of its 11 workers are, in theory, equal. Same pay, same say. » #deadcells
EDIT : « We figured if we’re not doing anything with the code to SR2 we should just release it under an open source license. » Nice move
https://steamcommunity.com/app/282590/discussions/1/1710690176754840807/
https://www.omgubuntu.co.uk/2018/08/star-ruler-2-goes-open-source
https://steamcommunity.com/app/282590/discussions/1/1710690176754840807/
https://www.omgubuntu.co.uk/2018/08/star-ruler-2-goes-open-source
1h45 de musique, 5€ (6 avec TVA), 3.2go de DL (Flac 24/192), je crois que le deal est plus qu'honnête
« We had a the great pleasure of working with an un-named (and wonderful) game studio on the design for a new release. The game was ultimately shelved, but [most of] the trailer we made lives on! But only right here on our website. »
« The following is a translation of an interview from the January 1989 issue of Beep! magazine concerning the launch of the Mega Drive and news of the promised add-ons. »
Sur le site des devs de Dead Cells :
« No boss
We don't have a boss.
We're all equal and we wanted that to show, both in the way our games are made and in the way we organise ourselves. So we chose to create a cooperative company. Everyone has a say and we all take home the same salary. »
« No boss
We don't have a boss.
We're all equal and we wanted that to show, both in the way our games are made and in the way we organise ourselves. So we chose to create a cooperative company. Everyone has a say and we all take home the same salary. »
Dommage ça a pas l'air libre et aucune mention de support Linux, mais ça donne envie de suivre le projet.
Part 2 : https://www.back2gaming.com/b2g-interviews/what-do-game-developers-think-of-supporting-linux-part-2/
Encore une fois, les proportions de vente Linux ont l'air très disparates selon les développeurs/studio ( de 0.01% à 4% ici)
Encore une fois, les proportions de vente Linux ont l'air très disparates selon les développeurs/studio ( de 0.01% à 4% ici)